So, Thor is now a woman. No matter how I look at this, it just seems like pandering to me. Marvel is just trying to say: "Oooh! Look at us! We're about diversity and being edgy! Ladies, buy our comics! And boys, we'll aim for some cheesecake shots so you keep buying!"
I guess the Falcon is now Captain America? Cool? I honestly haven't been keeping track of Marvel comics in years, so I have no reaction to offer.
I'm of two minds on the whole re-imagining thing that comics keep doing. On the one hand, it's nice they're trying to freshen up some brands, but on the other hand, it's kind of lazy. Instead of aiming for a new, cool character, writers just slap a socially-relevant label on an existing character as a sort of nod to being "diverse", such as a Middle-Eastern-American Green Lantern or a female Thor or whatever. Then again, it's just comics. I should give 'em props for trying to keep comics relevant to modern-day.
I re-watched Captain America: The First Avenger yesterday (coincidentally). I'm still impressed by how well-done the film was. It really was the supporting characters that helped make it awesome. Agent Carter and the Howling Commandos were really solid and the Red Skull was just perfect.
Well, I have other campaigns in-progress. One modern-day-ish campaign of super-powered hunted characters. You know the trope. Scanners meets "The Tomorrow People" meets "X-Men". It's stalled from the loss of certain key players, but I hope to revisit it one day.
Got a few other fantasy games going in the same world as the uber-campaign, though I'm only running one of those.
I plan to focus on "real life" endeavors a bit more and polish up some job skills. Maybe shed a few pounds, too. Yeah right...
In February of 2001, four friends and I started recording a home-grown role-playing campaign we'd created from scratch using the rules from Steve Jackson Games' GURPS.
Before the year ended, our numbers were around seven or eight players (it varied as schedules allowed).
For the next thirteen years, we'd game at least once a month (with the occasional skipped month due to schedule problems). Some of our number would marry. Some of our number would jaunt off across the globe, only to return later. Some of our number would leave, answering the call of real life. Some of our number would be asked to leave, as personalities conflicted.
Last night was the conclusion of thirteen years and five months of fairly-frequent gaming in the classic fantasy vein: lowly would-be heroes rise up to save the world, etc.
Sure, it was loaded with tropes. So. Many. Tropes. It wasn't particularly original, though I found our spin on things to be pretty clever (in all humility).
However one looks at it, it was thirteen years of sitting around a table with good friends, some dice, some paper (and later, laptops, 'cause... 21st Century and all that). It was thirteen years of pizza, Chinese food, sushi, beer, candy, pretzels, chips, and FSM-knows-what-else. Later it was home-cooked meals, sometimes by one of our number, sometimes by an incredibly-understanding spouse of one of our number.
That was a damn good thirteen years.
We're not done as a group. We've got other campaigns - most of which are set in the same made-up world - but the campaign that served as the foundation to all of it is now over.
It's a bittersweet feeling for me. Both a relief and something I'll miss terribly. Now I need to figure out how I'll redirect my OCD elsewhere.
To those I game (or gamed) with, if you're reading this, thank you for your time, your patience, your participation, and your special brand of crazy. I expect to be rolling the dice at the retirement home with you lads.