Monday, March 31, 2014

Marching on

Yeesh.

What a weekend!

After entering the 21st century with my piece of relatively-modern technology, I used it to get in touch with a friend of mine in my gaming group who has largely been absent from the realm of electronic communications.

Turns out there was a reason for that: he wasn't entirely sure how to tell me that he was quitting my gaming group.

In normal circumstances, that's not really a big deal but then again, I suppose it is. I've been gaming with some friends since high school (which was... a not inconsiderable amount of time ago). I can imagine that was a fun decision to make.

I suppose this is a hint that I should grow up a bit and focus less on my table-top gaming and more on real life issues that I've been neglecting.

Can't say I like that notion, but growing up is not a painless process.

And there's a weird sense of loss in this. The game was more than just a distraction. It's served as a sort of glue for some of my older friendships. Whether intended or not, this is going to impact that one friendship. It's a bit depressing.

Fun times.

Friday, March 28, 2014

Mass Hysteria

I'm plunging into the late 20th century at a breakneck pace! Hell, I'm skirting the edges of the 21st century now!

Not only do I finally break down and get a wireless router but now I've broken down and gotten a smartphone.

It's nothing fancy, mind you. I don't even think it has a proper brand name. Still, it's light-years more sophisticated and workable than my old cell, which I've finally just retired.

Crazy times, I tell you.

Yep. Human sacrifice, dogs and cats living together... mass hysteria!

Tuesday, March 25, 2014

Review: Frozen

So I finally saw Disney's Frozen.

Damn that was a good flick.

Based on the trope/story of a beautiful woman who turns away from love only to get thawed by the same, it's got an interesting twist on standard Disney tropes. The magic-using character of Elsa is not the villain, for a change. She's really one of the two protagonists undergoing the standard fairy-tale self-journey thing. Her sister Anna, a naive, neglected character undergoes a more standard Disney-fare journey, though is less of the normal damsel-in-distress.

The hero doesn't suffer too much neglect in the story. His tale is certainly much more of a back-seat deal to the journey of Elsa and Anna, but I thought the writers did a good job with him.

The villain situation was was pretty well done. Nice twist.

The random toy-fodder "cutesy" characters weren't too annoying. And I liked some of the songs.

All said, it was a solid story.

Monday, March 24, 2014

It begins again

Another Monday. Another long week. Whee.

As weekends go, I gotta say mine was full-up:
  • Finally watched the last "Agents of S.H.I.E.L.D." with Sif and Loreli from Asgard. That was AWESOME! ALL OF THE EPISODES SHOULD BE LIKE THAT! Seriously. Villains. Awesome fights. Coulson being badass. THIS SHOULD BE EVERY EPISODE!
  • Watched my recording of the "Suicide Squad" ep of "Arrow". Entertaining, if a bit random. Utter crap next to "Agents of S.H.I.E.L.D." but that's how it should be.
  • Watched "The 100" or, as I call it, "Earth-2 v.2". A mishmash of "Earth 2" and "Battlestar Galactica" with even worse acting. GO CW!
  • Beer. Lots of beer this weekend. Almost appalling amounts of beer, really.
  • Toured a decommissioned warship in Richmond: the SS Red Oak Victory. Then beer. Gorgeous weather.
  • Allergies. So. Many. Allergies.

Thursday, March 20, 2014

Sprung Spring

Yep. It's Spring. I can tell. How? Half of my medicine cabinet is out for easy access against these goddamn allergies.

Mother Nature continues her war against my sinuses.

Wednesday, March 19, 2014

A hail of bullet (points)

  • Got the wireless router working. I'm slowly stumbling into the outer edges of the 21st century! Woo-hoo!
  • I have yet to see Disney's Frozen (though I've seen the clip with the "Let it Go" song) but I find myself fascinated with the sort of impact the film has made. Mostly I'm fascinated by the positive reactions to the sibling relationship that apparently forms the core of the story. It's also interesting that some of the LGBT community is so strongly embracing the main character of Elsa. Then there's the fan art. A personal favorite I've seen (SFW).
  • So NASA says we're doomed. Guess it's time to unload any long-term stocks and buy a bunker. If I had stocks. And any chance of surviving the collapse of society.
  • These Malaysian flight 370 stories are getting kind of nuts. I really hope we find out what happened to that flight soon. Those families deserve to know what happened to their loved ones.
  • Five reasons to consider a no-strings-attached basic income for all Americans. I have to admit I find this a compelling argument.
  • Hm. I wonder if I should get an actual smartphone? Perhaps this 21st century technology is making me all giddy...

Tuesday, March 18, 2014

Technology and the joys of gremlins

I finally broke down and decided to get a wireless router for my apartment setup. I perused the Interwebz and found one that got a fairly high rating. It seemed simple enough. It was billed as the sort you just plug in, pick your connection type, create a password to secure your wireless network, and BAM! Internet with wireless.

All the comments I read seemed to support the plug-and-play functionality.

Oh how naive of me to think this was indeed the case.

I forgot about gremlins. No, not Gremlins, but the perverse monsters of World War II legend that mess around with any kind of technology.

Not surprisingly, my wireless router did not work as advertised. I still have the old router and that works like a charm, so it's not the Internet connection. I followed the instructions for the new router to the letter, including the careful, slow, systematic powering up of the modem, followed by the router, followed by the PC itself.

There's still a stubborn refusal to connect. The router itself seems to work just fine but it doesn't appear to want to chat with my modem. I'm finding this somewhat irritating.

Monday, March 17, 2014

Erin go bragh

  • Everyone's (cliched) Irish today. WHETHER YOU LIKE IT OR NOT! BWAHAHAHAHAHA!!!!!
  • Finished "Redshirts" by John Scalzi on Friday. That was one goddamn hysterical and weird book. Excellent read. Nice job with the "Star Trek" tropes. Funny and thought-provoking at the same time. Just what I needed when I was having beers.
  • I've already rambled plenty over Veronica Mars. The long-and-the-short of it is that if you enjoyed the TV series at all, you're going to like this movie. Probably a lot. Sassy, funny, clever, and a couple of neat plot twists. It was like a long TV episode only without TV's restrictions on language and hand gestures.
  • Freakishly-hot weather here in California. My allergies are beating the unholy shit out of me this morning. On the plus side, it's rum-drinks weather. *ahem*... yeah, that's probably not really a thing.
  • So it's Monday. If you feel a burning need to get into the right frame of mind (meaning: facing gibbering horror), check out this video. If possible, watch it in the dark. It's entirely possible you won't need coffee. You might need a change of shorts. Sort of depends on your threshold, I suppose.
  • Yesterday was a full moon. Today's St. Patrick's Day. Yeah. That's going to go really well.

Saturday, March 15, 2014

I am a fickle, hypocritical, bastard

With that as my lead-in, I have to say I've finally gotten a chance to watch the Veronica Mars movie.

Okay, so I'm still pissed about the whole Kickstarter delivery thing.

Having now watched what my money went towards, I'm oddly at peace with the situation. God damn that was a good movie. Clever, well-written, and the perfect follow-up to the TV series.

Rob Thomas, I owe you an apology for my name-calling over the last two blog posts. That was a magnificent film you crafted. Good job.

Veronicrapped out

Out of a perverse desire to fuel my continuing rage over the clusterfuck that is this Veronica Mars Kickstarter, I've been following some of the coverage and the Kickstarter itself.

It's nice that folks are enjoying the film. I suppose I would have if I were inclined to go to a theater. I might have, had the Kickstarter not gone so far south.

Now I want really nothing to do with the goddamn film. The company backing this (Warner Brothers? Some fucking group of assholes like that) are offering a refund of Kickstarter funds if there's receipts that we've bought the film through iTunes or Amazon. Alternately they're offering $10 back.

Nice.

I understand the various arguments in Kickstarter comments that I shouldn't hold Rob Thomas responsible for this, but I do - at least in part. He's experienced with all of this. He knew what was going on. The very fact there were "extra staff" on hand to "address difficulties over the Flixter downloads" meant that Thomas or his backers (or both) knew this was going to turn into shit.

I'm honestly too angry to try to get the damn film and watch it. I may never watch it. I hold grudges and I'm pretty goddamn pissed off right now.

Bah. I really need to take a walk or something and not let this crap get to me.

Friday, March 14, 2014

Kicked-in-the-nethers-starter

I was one of the many folks who backed the Veronica Mars movie on Kickstarter.

Suffice it to say, I will never, ever back a film in Kickstarter (or any other crowdfunding source) ever again. Especially if Rob Thomas does it.

Ratfuck bastard promised certain tiers digital copies of the movie. Nice enough. I figured I could download the flick legally and watch it from the leisure of my PC.

Nope. That wasn't the deal at all. Thomas opted to go through some DRM-heavy streaming bullshit service that doesn't even work properly.

I was a huge fan of the "Veronica Mars" TV show. At this point, I'm so pissed off I'm inclined to boycott anything having to do with the goddamn film. I hope this film bombs. I hope this film is so heavily-pirated that Thomas doesn't make a dime on it. Bastard.

Wednesday, March 12, 2014

what to expect

Wind. Allergies. Blah-blah. That's all we're getting out of me today. More whining.

Tuesday, March 11, 2014

grumbling....

  • My hatred for Daylight Saving Time remains strong. That's no shock.
  • Reading "Redshirts" by John Scalzi. So far it's a solid follow-up to "The Martian".
  • Seriously. Why do we even need Daylight Saving Time anymore? It's not like even farmers really need it.
  • I got nuthin' else. Tuesday and DST. I swear it will be a miracle when this day ends.

Monday, March 10, 2014

Obligatory Whine

Hate, hate, hate Daylight Saving Time. Hate it lots.

Saturday, March 8, 2014

Review: The Martian

Just finished "The Martian", by Andy Weir.

That was 260-something pages of pure awesome. And I thoroughly enjoyed it. How much did I enjoy it? I started reading it around lunchtime yesterday. Then more after work. Then more during the evening. Then the balance of this morning.

It's the story of Mark Whatley, an astronaut who gets marooned on Mars and the hell he goes through to try to survive.

It's a mix of terrifying, geeky, and utterly hysterical. There were parts of the book that made me nearly choke with laughter.

If there's a book to read in 2014, it should be this book. I can totally see this being a movie. There's no way anyone's going to do this movie anywhere near as awesome as this book read.

It's just not possible.

Tuesday, March 4, 2014

"Life is but a game"

It's funny that I don't always realize how much I rely on role-playing games to distract me from whatever damages my calm as I go through the day-to-day of a life of quiet desperation.

I used to do creative writing as an outlet, but I easily grow dissatisfied and bored with my stories. I'm usually uncomfortable sharing them for much-needed feedback and critique and they tend to wither without some kind of interplay or reaction. So I wind up with dozens and dozens of outlined or half-written (half-written if I've been especially productive) stories that languish in dusty corners of hard drives or on printout in forgotten boxes in my apartment.

When I was a teen, I got into table-top gaming. It started with TSR's "Star Frontiers". I'd played "Dungeons and Dragons" a few times before that, but never really got the hang of the game. Concepts like "armor class" and arbitrary alignments puzzled me or left me cold. I was heady from whatever was the latest sci-fi craze at the time and the cover to a boxed set of the recently-released "Star Frontiers" called to me like a siren luring a sailor.

The rules were simple. There were alien races and humans. There were lasers and spaceships. There were only two dice (2 ten-siders, or "2d10" in the parlance) not the six-bajillion dice that D&D requires. I was in love.

My friends and I played, created worlds and crazy campaigns. We fought aliens, wars, and conspiracies. It was as glorious as teenage minds could conjure up in-between the pressures and demands of school as well as the competing the draw of girls, cars, movies, and what-not.

"Star Frontiers" opened the doors to us to try other games. TSR did some kind of Marvel superhero game we tried that was entertaining enough. We played a "Doctor Who" RPG that got really weird at times (as befits the subject matter). We tried out "Gamma World" (a post-apocalyptic setting) and then I came across a new system with a weird name.

A company called "Steve Jackson Games" had created a new system called "G.U.R.P.S.", which stood for "Generic Universal Role-Playing System".

I swear it was the answer to my gaming nerd prayers at the time.

You see, I'm fickle by nature and easily-distracted by whatever tickles my imagination. One moment, I'm dreaming about some kind of scenario with spaceships, blasters, and force-fields. The next I'm dreaming about people with paranormal powers in a modern setting. Or a near-future setting. Or I'm thinking of the sort of fantasy stuff that flooded the shelves of so many bookstores (and still floods the few bookstores that remain). To have a generic, one-set-of-rules-fits-all, system was a dream come true.

We started playing with the rules (second edition, still in a box... I still have the dice that came with it, nearly rounded from use and almost impossible to read). It took some getting used to, but my group got hooked. We played the "canned" adventures then slowly crafted our own mythology and interwove it in the canned settings.

Then college happened.

We gamed occasionally in college, but my main gaming friends were scattered across different schools and it was hard to gather regularly. Still, we stayed in touch and got together on occasion to continue the epic adventures of our [insert genre archetypes here]. I met a few people at my own school who gamed a bit. I did a short game with a few guys in my dorm that went weird and dark really fast before the semester put that to an abrupt end. I made a lifelong friend the semester after who, in addition to becoming like a brother to me, became an integral part of my gaming endeavors from that point forward.

Eventually I moved out of the dorms and with that friend and others, continued our games, both in the apartment I had in college and at other friends' places at their colleges.

The game continued and our campaigns became more involved and more personal. We created personalized villains, intricate backgrounds, lives, followers, spouses, children, and homes for our characters. It was, I imagine, like having a child and watching that child grow into what you wished.

As I muddled my way through school and trying to figure out the future, it served as an anchor to keep me grounded a bit.

Fast-forward to the post-school days. "Real life" kicked in and free time for gaming was... hard to come by. My friends became scattered further and further. Some move to different states. The game faded into the background as other distractions took hold. In my case, it was martial arts, a couple of clubs, attempts at creative writing, and just trying not to have a nervous breakdown from my laundry list of soul-crushing employment opportunities.

Fate, being a bit of a weirdo, decided enough was enough and got my gaming friends together again in a roughly-convenient geographic location. And they brought fellow nerds with them.

Next thing I knew, we had more gamers. At some points, we had more than we knew what to do with. Personalities conflicted over the table. Arguments got personal. It was weird, and sometimes uncomfortable, but we didn't walk away from it. Funny thing that.

At one point, some of those friends and I talked. I can't remember who came up with the idea. I wonder if only one of us did. We decided to create our own campaign worlds fresh. We'd engage in communal world-building.

Four of us met and drew maps, discussed cultures and religions, planned out different peoples and races, discussed magics and villains and heroes. When we were done, we had the skeleton of a world.

It took a lot of convincing to get the others on-board to play, but we managed. The four creators turned into three. The three would assume the rotating role of "game master" and we'd keep the world on a roughly-even track.

The three became two as life caused one to move away. Our numbers in the game shifted as people came and went. The two expanded "GM duties" to others, on occasion. We occasionally left our home-spun fantasy world for other endeavors in this time. Homemade "space opera" settings and modern-day "paranormal powers" settings served as alternates. Continuity started to consume my thoughts and fuel my OCD just a little too much. We started recording our stuff on websites. First a Yahoo eGroup and later a Google Group. Then another.

By my count, the two sites that exist for the games I currently contribute creative content for have about 616 pages of content. I've authored or heavily-edited approximately 600 of those pages myself.

And that's just the online stuff. My hard drives and Dropbox folders have so much more that it occasionally overwhelms me.

I recognize all of this for what it is: escapism and a desperate attempt to find stability and control in a world that's a bit beyond me. It's an exercise for my OCD and a compensating tactic for the parts of life I can't seem to handle. And I'm comfortable with that. I'm not sure I'd ever have it any other way.

d20 for the future

After a day rife with disappointment and depression, I hiked off to my martial arts class hoping that kicking the unholy shit out of some helpless punching bag (or getting the unholy shit kicked out of me by a very capable classmate) would distract me from my bad mood.

Alas, it was not meant to be. Class wound up being canceled for reasons I don't really care about.

I did get time to chat with some of my classmates, several of whom are quite a bit younger than I.

The topics varied but I really perked up when some of 'em were discussing their latest Dungeons and Dragons campaign.

At first, I did a complete double-take. I thought most folks of a certain age only played online games. I am apparently quite wrong. These folks were talking good, old-fashioned, tabletop D&D.

We chatted tabletop gaming for a bit (I haven't played D&D itself in a few eons, as I favor a different system) and I found my mood lightening up considerably. Dunno why, but it gave me a sort of hope for the future that there's folks out there (I called them "kids", but they're not really, I suppose) who do tabletop gaming.

It really is the little things in life.

Sunday, March 2, 2014

Sharp enough

Finished "The Emperor's Blades" by Brian Staveley.

As fantasy stories go, I found it thoroughly-enjoyable. Staveley has created a fascinating world with an engaging mythology.

The story tracks the children of the Emperor of Annur:
  • Kaden, the heir being raised by the stern Shin monks.
  • Valyn, the only child without the unique "blazing eyes", being trained to be one of the Kettral, a group of super-soldiers who go on missions on giant birds.
  • Adare, the eldest and the only daughter, unable to take the throne but also the only one at the capitol when her father is murdered.
Essentially, the story breaks down into three distinct threads that follow each of the children, with Adare unfortunately getting the shortest amount of attention. A shame, 'cause there was potential there. The main focus is on Kaden and Valyn, and most of the book is about the crazy training they go through.

It's solid enough fare. I kind of wish Staveley had focused on one character more instead of all three, but it did help break the book up a bit to jump off to the others.

I really only have two complaints, and they're more personal issues than anything else:
  • His protagonists are anything but super-capable. That's fine, really. It's good to have flawed protagonists, but I think he bent a little bit backwards in making everyone else better than they are. Their victories are few, far between, and very abrupt. It would have been nice to give the characters a little more badassery.
  • There's an excess of sociopaths in the story. Reads a little bit like a Joe Ambercrombie book in that sense, though Abercrombie's characters are less-sociopaths and more just luckless.
That said, it was a fun read. I'm looking forward to the next book.